AI Insights · Timothy · April 2022
Top 5 First Person Games on iOS in Oman, Q1 2022
Discover the performance of the top 5 first-person games on iOS in Oman during Q1 2022, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 first-person games on iOS in Oman saw varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
Coloring Match from SUPERSONIC STUDIOS LTD experienced fluctuations in its weekly downloads, peaking at 1.7K in early February and declining to around 300 by the end of March. Revenue showed minor peaks of $16 in late January and $14 in late February. Active users peaked at 3.7K in early February and gradually declined to approximately 1.8K by the end of the quarter.
Rec Room: Play with Friends by Rec Room Inc saw its weekly downloads peak at 1.2K in late January, with a gradual decline to around 374 by the end of March. Revenue showed significant spikes, peaking at $110 in mid-February and maintaining around $41 towards the end of March. Active users peaked at 1.6K in late January and settled at around 773 by the end of March.
Call of Duty®: Mobile from Activision Publishing, Inc. demonstrated consistent performance with weekly downloads peaking at 845 in late January and then declining to around 358 by the end of March. Revenue saw notable peaks with $2.5K in late January and late March. Active users remained strong throughout the quarter, peaking at 13.7K in early January and maintaining around 10.6K by the end of March.
Racing in Car 2021 by PSV Studio saw its weekly downloads peak at 901 in early January, dropping to about 106 by the end of March. Revenue had minor fluctuations, peaking at $34 in late December and maintaining around $20 towards the end of March. Active users peaked at 3.2K in early January and gradually declined to approximately 1.6K by the end of the quarter.
Sniper 3D: Gun Shooting Games from Wildlife Studios experienced steady weekly downloads, peaking at 615 in early January and declining to around 243 by the end of March. Revenue showed consistent performance, peaking at $440 in late February and maintaining around $222 towards the end of March. Active users remained relatively stable, peaking at 3.4K in early January and settling at around 2.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.